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The SteelSeries Nimbus is a wireless controller designed to work with Apple devices like the iPhone, iPad, iPod Touch, Apple TV, and the Mac. According to SteelSeries, the earliest compatible devices in each product category are the iPhone 5S, the iPad Air, the iPod Touch 5th generation, and the Apple TV 4th generation. I don't have a mac to test on, but maybe MayImilae or ligfx will be able to help. #2 Updated by Billiard26 over 1 year ago Subject changed from Steelseries Nimbus Controller to OS X - Steelseries Nimbus Controller buttons are not working. Dec 07, 2015 The Nimbus connects via Bluetooth OK, and is recognised by Windows. VJoy runs fine, and MFI Gamepad Feeder says; 12:13:12 AM: Using Shaul Eizikovich vJoy - Virtual Joystick (Vendor ID: 4660, Product ID: 48813, Product version: 534, Serial Number: 2.1.6), vJoy 1, configuration file: Configs Nimbus.mficonfiguration.
This page explains how to configure controllers in Dolphin, assuming the controller is connected and working with your system. If you need help, or want game-specific configurations, see the forums.
- 2GameCube Controller
- 3Wii Remote
- 3.1Real Wii Remote
Dolphin Controller Configuration
To open and manage the controller settings for Dolphin, from the Dolphin's main window, navigate to Options -> Controller Settings, or simply click the 'Controllers' button. The main controller configuration window will appear, as seen in the screenshot below.
In the Gamecube Controllers config area, you can configure or disable the emulated GameCube controller ports. The emulated GameCube controllers themselves are referred to as 'Standard Controller' in the dropdown menu. The controller order on the PC does not have to equal to GameCube controller port order. They will be handled entirely in the GameCube Controller Configuration window. It is within each port's own 'Configure' button.
In the Wii Controllers config area, you have the option to use real or emulated Wii Remotes, as well as choosing to passthrough a Bluetooth Adapter (see Bluetooth Passthrough) or emulating the Wii's adapter. You can also assign the Wii Remote to connect it as an emulated controller by selecting 'Connect Wii Remotes for Emulated Controllers'. Select 'Real Wii Remote' in the dropdown for a Wii Remote slot to use a real-world Wii Remote connected to your PC via bluetooth for that slot. Dolphin supports up to four Wii Remotes at once, along with any peripherals you have attached to them. Although the Balance Board cannot be emulated, Dolphin allows the use of a real-world Balance Board by selecting 'Real Balance Board'. Enable Speaker Data controls whether the Wii Remote speaker can produce sound. When using a real Wii Remote, the audio will come out of the Wii Remotes' speakers; with emulated Wii Remotes, it will come out of the system speakers. Some games, like Metroid Prime 3, have lag issues when Enable Speaker Data is enabled on some systems.
In the Common config area, you can choose options that would both affect Gamecube and Wii controllers. Background Input lets you use the controller or keyboard even if Dolphin isn't in focus. Alternate Input Sources allows the use of capturing motion data from other hardware inputs into Dolphin. See DSU Client for more details.
After you select what you want to use, check in the section(s) below for additional configuration.
GameCube Controller
Real GameCube Controller (GameCube Adapter)
To use the actual GameCube Controllers using an Official GameCube Controller Adapter for Wii U (and its clones), see How to use the Official GameCube Controller Adapter for Wii U in Dolphin. It does not require any button configuration. That does not apply to the adapters that behave as generic controllers and need to be configured (see below).
Emulated GameCube Controller
After setting any one of the emulated GameCube ports, proceed to the 'Configure' button for each. One left unconfigured will be considered dummy 'plugged in' during the game emulation.
Choose any device that is connected to your PC in the Device dropdown, and set the buttons and axes to your liking.
- Left click a slot to detect input, then press a button/key or axes on your selected device to save it to that slot.
- Middle click a slot to clear it of inputs.
- Right click a slot to show more input options. See Input Syntax for documentation and examples.
If you controller supports it, Rumble will allow your controller to experience the GameCube controller's rumble functionality. Within the rumble configuration window, click on the motor pattern you wish to use (sine, cosine, etc), and press 'Select' to apply it. If you wish to add a second pattern, click another pattern and press '| OR'. Hit 'OK' to accept the changes and exit the window.
Control Stick Calibration limits the radius of the joystick input. This is used to map the dimensions of the input source.
Always Connected forces the emulated controller to stay connected to the emulated Gamecube.
The tool is equipped with various modules that are designed to manage multiple aspects of the hospitality industry.The tool is useful for both small and mid-sized hotels. KWHotel FreeKWHotel StandardKWHotel ProFree15.99 EUR28.29 EURWhat’s Unique:The software has an automatic update system that downloads and installs new and improved features. Top 15 Free and Open Source Hotel Management SoftwareHere’s a list of the best open-source hotel management software programs that you analyze for your hospitality business: Software #1 KWHotelis one of the most powerful open source hotel management software. The pro version keeps the users up-to-date with the latest PMS innovations. Jail management software, free download.
Profile allows you to save/load input configs.
After setting up everything that you want, click 'OK' and the changes will save.
NOTE: If the controller is significantly off center in Dolphin but nowhere else, check all controller axis to see if one has a '+-' on it . This is not supposed to happen and is the source of your bug.
Wii Remote
Real Wii Remote
To connect a Wii Remote, press 'Refresh' then press the 1 + 2 buttons on your Wii Remote simultaneously (Sync button for -TR models). Continuous Scanning allows you to connect a Wii Remote without having to open the Wii Remote window and press refresh every time. As long as a game is running or the Wii Remote configuration window is up, just press 1 + 2 or the sync button on your Wii Remote simultaneously and it will connect.
After several minutes of inactivity, Wii titles will attempt to disconnect the Wii Remote. The Wii Remote will remain on and connected to Dolphin, but the game will believe it is disconnected. To 'reconnect' the Wii Remote, go to Tools -> Connect Wii Remotes -> Connect Wii Remote # or use a hotkey corresponding to it (example - the Windows default for Wii Remote 1 is Alt-F5), or simply press a button on the Wii Remote.
Dolphin does not automatically turn off Wii Remotes as the Wii will (except on Linux). Remember to turn off controllers on your own to save battery power, simply by holding the power button on Wii Remote for a second as you would to turn off the Wii. It will also tell Dolphin that it's disconnected instead of stopping the game emulation.
Couldn't Connect
Wii Remotes use the Bluetooth interface, make sure your PC supports Bluetooth. Do not pair the Wii Remote to your computer through its native Bluetooth settings. The operating system may interfere with Dolphin's ability to connect with the Wii Remote. In addition, Wii Remote connectivity will only work if one of the Wii Remote slots is set to Real Wii Remote and it's not claimed by another Wii Remote.
If the remote does not seem to want to connect, make sure that any real Wiis in proximity are switched off for the duration of the pairing process.
RVL-CNT-01-TR Wii Remote Pluses may need extra configuration for older versions of Windows, see the Wii Remote Plus (RVL-CNT-01-TR) Connection Guide.
Emulated Wii Remote
The configuration window for emulated Wii Remote works in the same way as the GameCube controller settings.
Choose any device that is connected to your PC in the Device dropdown, and set the buttons and axes to your liking.
- Left click a slot to detect input, then press a button/key or axes on your selected device to save it to that slot.
- Middle click a slot to clear it of inputs.
- Right click a slot to show more input options. See Input Syntax for documentation and examples.
Extension Allows you to add an emulated Nunchuk, Guitar, or other Wii Remote peripheral. Select the extension you want to emulate in the dropdown, and press configure to open a window with slots just like the Emulated Wii Remote window. Select buttons and axes as you wish, and press OK to save. If you wish to attach a MotionPlus to the emulated Wii Remote, select 'Attach MotionPlus'.
If you controller supports it, Rumble will allow your controller to experience the Wii Remote's rumble functionality. Within the rumble configuration window, click on the motor pattern you wish to use (sine, cosine, etc), and press 'Select' to apply it. If you wish to add a second pattern, click another pattern and press '| OR'. Hit 'OK' to accept the changes and exit the window.
Speaker Pan allows you to shift the emulated Wii Remote audio to the left or the right on your system speakers, if Enable Speaker Data is checked. -100% is left, 0 is centered, and +100% is right.
![Youtube Youtube](/uploads/1/1/9/6/119608804/532750082.png)
Battery allows you to change the battery level of the emulated Wii Remote.
Upright Wii Remote alters the base swinging and tilting orientation of the emulated Wii Remote to the upright position.
Sideways Wii Remote changes the emulated Wii Remote controls to allow you to play games as though the Wii Remote is sideways, without actually changing your controls. It is useful for games such as New Super Mario Bros. Wii that are designed for it.
Profile allows you to save/load input configs.
After setting up everything that you want, click 'OK' and the changes will save.
General Settings
These settings apply to both Emulated and Real Wii Remotes.
Sensor Bar Position, IR Sensitivity, Speaker Volume, and Wii Remote Motor are duplicates of Wii settings. They do exactly what they say they do, and work exactly like the same settings on the Wii itself.
Hotkey Settings
Dolphin has preloaded user-configurable hotkeys only found under Options > Hotkey Settings. This has great use for Hotkey and Tool-Assisted Speedrun users, and it is required for Free Look (if enabled under Utility section in Options > Graphics Settings > 'Advanced' tab) and a way to exit Fullscreen.
Choose any device that is connected to your PC in the Device dropdown, and set the buttons and axes to your liking.
- Left click a slot to detect input, then press a button/key or axes on your selected device to save it to that slot.
- Middle click a slot to clear it of inputs.
- Right click a slot to show more input options. See Input Syntax for documentation and examples.
There is no way to map hotkeys on the native controllers.
Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Configuring_Controllers&oldid=173054'
Have you ever wanted to use your MFI (Made for iPhone/iPad) game controller under Windows? With MFI Gamepad Feeder it’s possible!
How it works?
MFI Gamepad Feeder is a special program that works in tandem with vGen and ScpVBus that creates virtual Xbox 360 controller device in your system.
It looks like modern MFI game controllers are recognized as standard HID gamepads under Windows, but they’re not visible in “USB Game Controllers”, so games won’t be able to use them. MFI Gamepad Feeder is connecting to these “HID gamepads”, and it’s redirecting raw input from them, directly to the ScpVBus devices.
Requirements
Current version of MFI Gamepad Feeder requires
- latest Xbox 360 drivers first (Windows 7 Only).
- supported MFI Gamepad (list of supported gamepads listed below)
Application was tested on Windows 10, but it should work on older systems as well.
Installation
- Download and install MFI Gamepad Feeder (restart required)
- Plug in your controllers (check compatibility list). If necessary you may need to pair them via Bluetooth.
- Launch MFI Gamepad Feeder application and select:
- Click “Active” checkbox on the right next to the first row
- Select your gamepad from “Gamepad device” list. In my case (SteelSeries Nimbus gamepad), gamepad wasn’t advertising itself with correct Product name / Manufacturer Name, so I’ve had to guess which one it was
- Select ID of your controller (1-4)
- Select mapping file (All configuration files are stored in the “Configs” folder in the application folder)
- Hit Start button
- Play your favorite games!
Mappings editor
In order to support different types of MFI controllers you can use included mappings editor.
Steelseries Nimbus Dolphin Emulator Mac Youtube
HID -> XBox 360 translation
In order to create good gamepad mapping you need to understand how MFIGamepadFeeder is transforming HID controllers to XBox 360 ones.
Every time you press a button / touch analog stick on you controller, your PC is receiving a small set of numbers that are describing current state of the device.
For example SteelSeries Nimbus is sending 18 numbers, each one is responsible for different button / axis. In order to translate these numbers, so MFIGamepadFeeder would be able to understand them, you need to specify meaning of each of them.
Editor
In order to create a new mapping:
- Select correct HID device in the “General mapping” tab. This will allow you to see preview of all the data that is coming form the controller.
- Hit New button in the right top corner of the screen.
- Create as many mapping items as necessary using “Add new item” button at the bottom
- Specify type of each item:
- Button (for all buttons on the controller)
- DPad
- Axis (for analog sticks and triggers)
- Empty (for unused parameters)
- For each item select what XBox controller role it would acquire (accordingly to the previously selected type)
- Hit Save button
Virtual keys
Because it isn’t physically impossible to emulate all Xbox 360 buttons, even on extended MFI controllers (for example there is only “Menu” button on MFI, whilst there is “Back” and “Start” on X360), only way to use them all is using “virtual keys”.
Virtual Keys are allowing you to translate even complicated button combinations to different button presses.
You can access Virtual Keys from the second tab in the Mapping Editor. Manual for this part of the editor is rather straightforward.
For example this configuration:
![Steelseries Nimbus Dolphin Emulator Mac Steelseries Nimbus Dolphin Emulator Mac](/uploads/1/1/9/6/119608804/586065372.jpg)
will result in:
Pressing RBumper, LBumper and Start together will be changed to Back button.
LBumper + Start will end up with LeftStick press, whilst RBumper + Start will be RightStick press.
- SteelSeries Nimbus (only via Bluetooth)
Not compatibile:
- Mad Catz Micro C.T.R.L i
Keep in mind that all controllers without HID interface won’t be compatible with MFIGamepadFeeder.
In order to connect your gamepad via bluetooth you need to:
- Turn on your gamepad (and press bluetooth pairing button)
- Select the Start menu, then select Settings > Devices > Other devices.
- Turn on Bluetooth > select the device > Ready to pair.
- Follow any more instructions if they appear.
I’ve started with support for SteelSeries Nimbus controller only, if you’d like to add support for other game controller, post pull request with mapping file on GitHub issues page.
Special thanks goes to:
Shauleiz (https://github.com/shauleiz) for vJoy and vGen
Nefarius for https://github.com/nefarius/ScpVBus
b23prodtm (https://github.com/b23prodtm) for inspiring me to integrate XBox controllers
HidSharphttp://www.zer7.com/software/hidsharp
Program icon made by Freepik (www.flaticon.com), licensed by CC BY 3.0
Steelseries Nimbus Pc
The MIT License (MIT)
Copyright (c) 2015-2016 Michał Mizera
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
Gamecube Emulator Mac
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.